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Game design theory - Allistairagator [entries|archive|friends|userinfo]
Allistairagator

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Game design theory [Jan. 12th, 2011|10:32 pm]
Allistairagator
[mood |amusedEureka!]

I've been playing video games, so now I totally understand them. I shall explain:

First you have to watch a movie of the game.
First comes the gun level.
Then you have to defeat all the bad guys in the gun level until you get to the other level.
It's called the Light-Saber level, but it works for guns too.
Then you have to defeat all the bad guys in the Lightsaber level and the you get to the other level and it's called a magnet-fight level.
The levels in this game works for pirate guns and weapons.
Well then there's a big giant robot boss in it that you have to defeat, but he's pretty scary and big. And he has a very small gun because he has small hands. And then he drops it. When he drops it, people pick his gun up.
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Comments:
[User Picture]From: sayaka
2011-01-14 05:58 pm (UTC)
You're going to put your dad out of a job with this knowledge.

Magnet-fight level = genius!
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